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UI/UX Design

Service 02

Decide how it works before you pay to build it

Flows, wireframes, and a clickable prototype your staff can try. Changing a prototype takes an hour. Changing a finished build takes a week and an invoice.

Designer sketching app wireframes on a tablet

Why people call us about this

Builds go wrong before a line of code is written

Someone writes a feature list, a developer starts building, and nobody checks whether the screens make sense together. The result works and still nobody uses it.

What you get

What a UI/UX engagement covers

We size this to the product. A five-screen app is not a portal.

01

Job mapping

We write down the two or three things people must be able to do, then rank everything else below them.

02

User flows

Step-by-step paths for each job, including the empty, error, and waiting states developers usually get handed late.

03

Wireframes

Grey-box screens to argue about structure before anyone discusses colour.

04

Full screen design

Real type, colour, spacing, and content, designed at mobile and desktop widths.

05

Clickable prototype

A link you can send to staff or a board. They tap through it and tell you what is confusing.

06

Component handoff

A component set with spacing and states, which our developers build from directly.

Typical timeline

Three to five weeks for a product of real size

A single flow or a landing page is about one week.

Step 01

3 to 5 days

Interviews

We talk to the people who will use it daily, not only the person paying for it.

Step 02

1 to 2 weeks

Flows and wireframes

Structure agreed in grey boxes, reviewed in a working session, not by email.

Step 03

1 to 2 weeks

Screen design

Full visual design with real content, at both widths, in a shared file you can comment on.

Step 04

3 to 5 days

Prototype and test

Clickable link, five short sessions with real users, then a list of fixes ranked by damage.

This service, in the wild

Products we designed before we built them

Open a project to read the full story.

Scholarium dashboard interface design

UI/UX Design

Academic platform, nursing and midwifery colleges

Scholarium

Student, lecturer, and admin dashboards mapped with registrars and bursars first, then designed and tested before development started.

Wireframes and screen designs

Flow design

Coffee shop, Calgary

Gourmet Coffee Place

Ranked the three jobs the site had to do, then rebuilt the hero and navigation so each one is reachable in two taps.

Tools and platforms

How we design and test

You get access to the working file, not a PDF at the end.

Figma

FigJam for flows

Maze for testing

Loom walkthroughs

Axe for accessibility checks

Real devices

Placeholder quote, replace with a real client

We watched three of our staff use the prototype and changed the whole main screen. Doing that after launch would have cost us months.

Placeholder name

Operations lead, placeholder college

Questions we get asked

UI/UX questions

Yes. The handoff includes flows, screens at both widths, a component set, and a walkthrough recording for your developers. We are happy to answer their questions during the build even if we are not writing the code.

Where we can. Five people from your actual audience finds most of the problems. When that is not possible we test with your staff, which is still better than testing with nobody.

We review them against the jobs the product has to do and tell you honestly whether the issue is the design, the scope, or the build. Sometimes the answer is that the designs are fine.

Yes, as part of the work rather than an audit at the end. Contrast, focus order, target sizes, and labels get checked while we design, not after launch.

Previous service

Have a build you are nervous about?

Show us the feature list. We will tell you which screens carry the product and where the money is likely to leak.

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